Videogame Programming Theory?

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If I were to make a game, it would be 100% event-based. A timer event for the screen updates,key/mouse events for the user input, and my own custom events for my programflow/logic.


Right, that's how you write a game. But the key point is that you have entities in the world operating in discrete time chunks. Each frame you update each entity. This is something you don't do much outside of sims or games.