I agree.. And once you mastered Physics for Game Programmers by Grant Palmer you might want to take a look at Physics for Game Developers by David Bourg.
Palmer shows you an easy to understand way of building a flight model like a C172. But the model doesn't allow any aerobatic manouvering. Bourg takes it a step further but is a bit more complicated [using quaternations] and written in C++.
Ghislain
Palmer shows you an easy to understand way of building a flight model like a C172. But the model doesn't allow any aerobatic manouvering. Bourg takes it a step further but is a bit more complicated [using quaternations] and written in C++.
Ghislain