FryGUI

BlitzMax Forums/BlitzMax Programming/FryGUI

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I fixed the combo box problem last week, I had noticed it myself. The problem was that every time it opened, it changed the selected item to -1 so that it wouldn't highlight the actual item (the open combo box is just a table gadget inside a box, so it highlights the selected item).

I just added another field to the table item that allowed you to stop highlighting the selected item, and all is good.

Elsewhere, I've also added a working canvas gadget which will call a function of your choice when it's time to be drawn, allowing you to have graphics in the GUI that sit in their correct place, rather than be drawn on top of everything.

Si - with that MiniB3D, have you changed FryGUI's draw commands to use those in MiniB3D, are they Max2D commands still, or does MiniB3D implement its own draw functions using the same command set?