How feasible would it be, performance-wise, to use Blitz3d to create a 3D tilemap engine (imagine a large 128 x 128 grid comprising of a seperate mesh for each tile)?
By my calculations there could be millions of polyons on screen at any one time...
Just wondering if anyone's tried this?
By my calculations there could be millions of polyons on screen at any one time...
Just wondering if anyone's tried this?