3d tilemaps - a possbility?

Blitz3D Forums/Blitz3D Programming/3d tilemaps - a possbility?

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How feasible would it be, performance-wise, to use Blitz3d to create a 3D tilemap engine (imagine a large 128 x 128 grid comprising of a seperate mesh for each tile)?

By my calculations there could be millions of polyons on screen at any one time...

Just wondering if anyone's tried this?