Fruity Caves beta

Miscellaneous Forums/Blitz Showcase/Fruity Caves beta

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the key press idea is a good one to busy designing the thing to stand back and see the simple things i guess, good idea.

The trouble with killing the game after you finish is that the game can actually generate more score for you after you die, and this was a unique feature of the emerald mine games we wish to keep, say for instance with our lollies, the old nuts in em mines, say you cause an avalanche of things a mixture of lollies and rocks, you mean while escape and get out through an exit with more time, so you get the extra time bonus score, because you can get more score on some levels if you have more time left, anyway doing so you leave the level run so it settles till all things affected by gravity have stopped, whilst falling rocks crack lollies you get the lolly cracking score for each, so you're out, with extra time and the level still runs getting you extra score.....this is no ordinary play and stop game....it has more to offer than that...