Thanks Chris!
Well, tried to manually define MaxTex to a variety of different values and the Unhandled Exception appstub.linux signal handler 11 error popped up again.
The only way so far that I've beenable to get anything 2D/3D working (like your example on [a http://www.blitzmax.com/Community/posts.php?topic=67096"]this thread[/a]) working seems to be to comment out glActiveTexture. Admittedly there's probably 10 thousand other ways I should have tried as well.
Well, tried to manually define MaxTex to a variety of different values and the Unhandled Exception appstub.linux signal handler 11 error popped up again.
The only way so far that I've beenable to get anything 2D/3D working (like your example on [a http://www.blitzmax.com/Community/posts.php?topic=67096"]this thread[/a]) working seems to be to comment out glActiveTexture. Admittedly there's probably 10 thousand other ways I should have tried as well.