"Terry Bull" - remember that even when the arrow is stationary, in your code you may still be checking for a collision - ie, you probably have left your collisions active for the arrow the whole time (even after it has landed/stopped).
Doing the collisions between the two (arrow and target) are not always as easy as they sound - the arrow can pass through the cube/target prior to 'Blitz collisions' detecting it. It's somewhat of an art. So, to get this working correctly, you will probably have to mess about a bit.
Personally, I don't do these types of collisions - I always simulate the results.
Doing the collisions between the two (arrow and target) are not always as easy as they sound - the arrow can pass through the cube/target prior to 'Blitz collisions' detecting it. It's somewhat of an art. So, to get this working correctly, you will probably have to mess about a bit.
Personally, I don't do these types of collisions - I always simulate the results.