Mouselook is really...odd.

BlitzMax Modules Forums/MiniB3D/Mouselook is really...odd.

Apparently there's some sort of flush thing going on with MouseXSpeed.

This is working quite well:
	'MouseLook BMax
	mxs:Float = MouseXSpeed() / 15.0
	mys:Float = MouseYSpeed() / 15.0
	If mxs <> 0 Or myx <> 0
		MoveMouse width/2,height/2
		MouseXSpeed() ' flush
		MouseYSpeed() ' flush
	EndIf
	yaw:Float :- mxs
	pit:Float :+ mys
	yaw2:Float :+ ((yaw - yaw2) * 25.0) * dt
	pit2:Float :+ ((pit - pit2) * 25.0) * dt
	RotateEntity camera,pit2,yaw2,0