Ok FINALLY...
This is working:
'mouselook
mxspd:Float = MouseXSpeed2() / 15.0
myspd:Float = MouseYSpeed2() / 15.0
If mxspd <> 0 Or myspd <> 0 Then
MoveMouse 400,300
lastMX = MouseX()
lastMY = MouseY()
EndIf
yaw:Float :- mxspd
pitch:Float :+ myspd
RotateEntity camera,pitch,yaw,0