Mouselook is really...odd.

BlitzMax Modules Forums/MiniB3D/Mouselook is really...odd.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Honestly, try this...it's very irritating...

yaw = - 400

I can't see why unless MouseXSpeed() is bugged and returning the position of MouseX().

'mouselook
mxspd:Float = MouseXSpeed()
MoveMouse 400,300
yaw:Float = yaw - mxspd
RotateEntity camera,0,yaw,0