Honestly, try this...it's very irritating...
yaw = - 400
I can't see why unless MouseXSpeed() is bugged and returning the position of MouseX().
yaw = - 400
I can't see why unless MouseXSpeed() is bugged and returning the position of MouseX().
'mouselook mxspd:Float = MouseXSpeed() MoveMouse 400,300 yaw:Float = yaw - mxspd RotateEntity camera,0,yaw,0