Milkshape to .B3D pipeline

Blitz3D Forums/Blitz3D Programming/Milkshape to .B3D pipeline

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm not sure how many milkshape users are out there. But a common problem with the .b3d exporter in milkshape is the loss of smoothing groups. One solution is to fix the exporter. That could take years. So....

I know some people may already know this, but I didn't.

A good pipeline is:

Milkshape->Unwrap3d->Blitz3d

Create the model in milkshape and export as a .ms3d file.

Load into Unwrap3d and be sure to put a tick next to Reweld Vertices under the Smoothing Group options. Now texture your model. Export from Unwrap3d as a .b3d. To preserve the animation be sure to export as a single mesh. Also I have all the options ticked on the export window but none of the extra entityfx options.

This works really well.