I agree with wini, Linux has it's place, but its still not that useful foe non programmers and people that arent interested in the techie side of things.
As far as commercial software goes, linux tends to be good for render farms with little desktop use by developers. The commercial software avaliable for it is usualy only avaliable for Redhat with limited or no support.
Biggest reason not to use most non standard software if you want a job in graphics is that employers want people with specific skills and cant afford to put the time and energy into retraining people that use non standard software.
The one place I worked at it took 6 months to train a 3D artist in new software and actualy produce something used in the production. And a lot of their time was spent requiring training from other key team members who had to take time out of their own work. This made the whole thing much more expensive.
So most of the time if you don't use industry standard tools you will be ignored.
As far as commercial software goes, linux tends to be good for render farms with little desktop use by developers. The commercial software avaliable for it is usualy only avaliable for Redhat with limited or no support.
Biggest reason not to use most non standard software if you want a job in graphics is that employers want people with specific skills and cant afford to put the time and energy into retraining people that use non standard software.
The one place I worked at it took 6 months to train a 3D artist in new software and actualy produce something used in the production. And a lot of their time was spent requiring training from other key team members who had to take time out of their own work. This made the whole thing much more expensive.
So most of the time if you don't use industry standard tools you will be ignored.