walkthrough with MiniB3D?

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I'm not sure what you're asking really.



I can imagine ;) Mainly it's, can I have the same quality as in Quest3D, can it handle the mass of polygon and textures, will it crash on me, has anybody did it before? That should wrap it up :)

Yes. Why not try it?


Which I did :) I loaded up a recent model of a buidling with 40.000 polygons and it was much smoother and faster than with Quest3D. Only problem were transparent faces. In Objects, which contain both opaque and half-transparent faces, the opaque faces showed at 100% through the semi-transparent faces. Neither any color nor transparency value of the transparent faces were considered. Only the other objects, not belonging to the first, rendered up correctly. Is this an OpenGl problem? Quest which renders with DirectX doesn't show this behavior. Or is this a bug? Of course I could export all transparent faces apart, but I would prefer exporting/importing object wise.

Another question, is antialiasing impossible right now? Any chances of having bump-mapping?