Eek!
Your sliding collisions example is crashing at run-time on
Unhandled Exception:Unhandled Memory Exception Error
The debug log output is:
Building sliding_collisions
Executing:sliding_collisions.debug.exe
DebugLog:TEXS
DebugLog:BRUS
DebugLog:NODE
DebugLog:MESH
DebugLog:VRTS
DebugLog:TRIS
I have tried enabling the "modules that may be required".
I have also included all of the media from Simonh's example that is missing from this one...
Curiously, if I change that crashing line to Local mesh:TMesh=CreateCube(), it all builds and runs fine.
System specs:
CPU: Intel Pentium 4 - 2.80 gHz
Memory: 510 MB RAM
Display: Intel 828625G Graphics Controller (96 Mb RAM)
I will see about another example in a moment...
Edit:
Okay, this also happens in the same place with Simon's sliding_collisions example if I change Import "MiniB3D.bmx" to Import sidesign.minib3d.
I would try rebuilding modules, but I don't have msys :(
---
Update!
With both examples, the crash appears to be on Line 203 in TMesh.bmx (in the FreeEntity method of TMesh).
Again, since I can't compile modules I can't really help with this one... hope I've provided enough information. Looks like it may be incorrectly thinking the hardware has VBO support?
Your sliding collisions example is crashing at run-time on
Local mesh:TMesh=LoadMesh("media/test.b3d")with:
Unhandled Exception:Unhandled Memory Exception Error
The debug log output is:
Building sliding_collisions
Executing:sliding_collisions.debug.exe
DebugLog:TEXS
DebugLog:BRUS
DebugLog:NODE
DebugLog:MESH
DebugLog:VRTS
DebugLog:TRIS
I have tried enabling the "modules that may be required".
I have also included all of the media from Simonh's example that is missing from this one...
Curiously, if I change that crashing line to Local mesh:TMesh=CreateCube(), it all builds and runs fine.
System specs:
CPU: Intel Pentium 4 - 2.80 gHz
Memory: 510 MB RAM
Display: Intel 828625G Graphics Controller (96 Mb RAM)
I will see about another example in a moment...
Edit:
Okay, this also happens in the same place with Simon's sliding_collisions example if I change Import "MiniB3D.bmx" to Import sidesign.minib3d.
I would try rebuilding modules, but I don't have msys :(
---
Update!
With both examples, the crash appears to be on Line 203 in TMesh.bmx (in the FreeEntity method of TMesh).
glDeleteBuffers(5, surf.vbuffers)
Again, since I can't compile modules I can't really help with this one... hope I've provided enough information. Looks like it may be incorrectly thinking the hardware has VBO support?