Animation and pointer issue.

Blitz3D Forums/Blitz3D Programming/Animation and pointer issue.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hello, anyone who is sly with pointer(handles) and knows about animation and wants to help... well, it would be appreciated.

Basically my animation system is using types moving parts around, no mesh deformation etc.

EG.
Type animation
total_frames
frame%
Positionx,y,z
Rotationx,y,z
End type

So there are a lot of animations etc. This works out with the exception of the fact that I have to iterate through every frame of animation before I can pull out the object I want to reference data from. Is there a logical quick way to use pointers and assign animations to them?

Something similar to this?
DIM total_anims(1000)
Idle is anim[0] through anim[14]
Walking is anim[15] through anim[30]

Even with the info ive found in the code archives, I still seem to being having problems using pointers. Does anyone want to help me with my animation system, or at least point me in the right direction?

Thanks,
Scott