walkthrough with MiniB3D?

BlitzMax Modules Forums/MiniB3D/walkthrough with MiniB3D?

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@sonicfactory, I've got the pipeline worked out, I use xsi->Unwrap3D ( with the newest xsi plugins, which now even supports mocap and multihierarchy animation, clusters coming along too) ->b3d - >MiniB3D. Works like a charm. But my question is more towards if anybody actually DID a complex walkthrough, and if MiniB3D is powerful enough to handle all these polygons. Quest3D for example can handle up to 3.500.000 polygons with 30fps. If it were for fun I would try it with MiniB3D but investing much time and failing due to technical problems wouldn't be good. Have a look at Quest3d.com to see how it works, many many channels, easy to begin, complicated and complex after a while.