Hi,
ok, I am mostly architecture and either I have do animations, which means rendering all frames, or a walkthrough with prerendered textures, like in any 3D shooter. Now I hopefully will have the chance to do a new big project for which they want an animation/walkthrough. I used to work with Quest3D, but all this visual noding becomes very complex, so I was wondering if it could be done with BMax/MiniB3D?.
Does anybody have any experience with highpoly scenes full of textures and lightmaps with MiniB3D. I guess bugs shouldn't be such a problem since the developer always hang around here :)
Such nice things as bump-mapping or antialiasing doesn't seem to be implementable in the near future? I would work with xsi, don't know if Giles would be of any help?
Would be glad for any tips&tricks&ideas/opinions etc...
Thanks
ok, I am mostly architecture and either I have do animations, which means rendering all frames, or a walkthrough with prerendered textures, like in any 3D shooter. Now I hopefully will have the chance to do a new big project for which they want an animation/walkthrough. I used to work with Quest3D, but all this visual noding becomes very complex, so I was wondering if it could be done with BMax/MiniB3D?.
Does anybody have any experience with highpoly scenes full of textures and lightmaps with MiniB3D. I guess bugs shouldn't be such a problem since the developer always hang around here :)
Such nice things as bump-mapping or antialiasing doesn't seem to be implementable in the near future? I would work with xsi, don't know if Giles would be of any help?
Would be glad for any tips&tricks&ideas/opinions etc...
Thanks