I'm not exclusively writing games just now - doing a few other things too. However:
Mid-afternoon I generally move downstairs and concentrate on coding and testing. This would typically continue until about midnight, but sometimes a little earlier or later. Leaving an unsolved problem to stew overnight isn't a fabulous idea, although taking a break can help you to find problems easier later.
If I'm going to work my fingers to the bone making somebody rich, I want it to be me.
1. What does your typical day involve?
A typical 'good' coding day will start at 7:30-8am. I force myself to get up that early sometimes, and writing my game gives me motivation to do that. I generally spend mornings and part of the afternoon in the loft on my main dev PC. If I need to do any graphics, this is where they get done as my laptop isn't capable of running Photoshop.Mid-afternoon I generally move downstairs and concentrate on coding and testing. This would typically continue until about midnight, but sometimes a little earlier or later. Leaving an unsolved problem to stew overnight isn't a fabulous idea, although taking a break can help you to find problems easier later.
2. What motivates you to make games?
Money.If I'm going to work my fingers to the bone making somebody rich, I want it to be me.
3. How do you start a game design? Where do you get your ideas?
I have this illness called Golf Tourettes. That's where four ideas have come from. Otherwise I'm sometimes inspired by other games. Plus I sometimes have wacky game ideas come to me when I'm lying awake in bed at night. 4. Are you always certain you can turn your ideas into a successful game?
I can always turn ideas into reality. The 'successful' part is another matter... 5. Have you ever started a project and not completed it?
Yep. I started a 3D snooker game a couple of years ago. I got zero interest from potential publishers, so I canned it. 6. What are the main worries or problems you face on a project?
Artwork, every time. I'm utterly crap at it. 7. What do you see as your market, and how do you think this will change over the next few years?
I used to see publishers as my market, but recently I've been left with little alternative but to reassess the situation. So now I'm writing games for the people who want to play them, rather than those who want to sell them and make profit. 8. Where do you see yourself in 5/10/20 years time?
Probably doing the same thing, but with less hair. 9. What's your favourite colour?
Black.