Q&A with game developers

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1. What does your typical day involve?
Design, Code, Test, Swear. Repeat. With an inopertune meeting thrown in once in a while for good measure.

2. What motivates you to make games?
Other games.

3. How do you start a game design? Where do you get your ideas?
From my designer.

4. Are you always certain you can turn your ideas into a successful game?
No. 95% of all games never get past prototyping.

5. Have you ever started a project and not completed it?
It depends on what you mean. Have I ever backed down from something I was contractually obligated to do: No. Have I created "throw-away" prototypes: Absolutely. Everyone does that - whether they intend to or not.

6. What are the main worries or problems you face on a project?
Securing funding, meeting deadlines.

7. What do you see as your market, and how do you think this will change over the next few years?
We have isolated quite a few likely market segments, and yes they do change over time (aka. Technology adoption lifecycle).

8. Where do you see yourself in 5/10/20 years time?
Pretty much doing what I do now, just on a much bigger scale.

9. What's your favourite colour?
Orange.