Speed drop when rotating

BlitzMax Modules Forums/MiniB3D/Speed drop when rotating

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And sorry for another post but your explanation that a sphere with 16 Segments is considered high-poly got me worried. This is very low poly in my book.

So could you please provide some info what polycounts are the norm when working with (mini)B3D?
How many total scene polys are acceptable?
Whats low-poly? eg. 10-1000 poly?
Whats high-poly? 4000-8000?

Whats a good ballpark for e.g. a main character mesh?
Enemy-characters?
Terrains?

Maybe there is info like has already been compiled over the past years of B3D usage? Linky?