Thing is when i substitute RotateEntity for RotateMesh nothing rotates. Thats why i used RotateMesh in the first place.
Your explanation that every vertex is rotated when using RotateMesh explains the speeddrop. Now i just need to figure out why RotateEntity has no effect in this example.
TurnEntity works nice and quick - thanks.
Now whats wrong with RotateEntity...?
And whats the difference while im at it ;)
Your explanation that every vertex is rotated when using RotateMesh explains the speeddrop. Now i just need to figure out why RotateEntity has no effect in this example.
TurnEntity works nice and quick - thanks.
Now whats wrong with RotateEntity...?
And whats the difference while im at it ;)