Andy
'Yay! It wasn't long ago that you were talking about a new demo, and now you're done! '
(cough) I wouldn't say 'I'm done' - still got a long list of hurdles to clear before release ;-)
But in the meantime, here's a compile of the latest code for level4 (the Training level). I'd be really interested in how you find it vs the last version. I think you'll find it plays quite a bit better.
http://homepages.ihug.co.nz/~pajones/TU_DEMO.zip
(45meg file, zipped moleboxed exe file)
note: run it at 800x600 or 1024x768 - there's interface issues at 1280x960.
WASD control, RMB stops the turret
There's still the odd bug, but it's fairly stable.
In terms of final spec's, I need to do more optimising. I can say they're going to be higher than your average puzzle game spec's though.
Cheers for the other suggestions and info too.
'Yay! It wasn't long ago that you were talking about a new demo, and now you're done! '
(cough) I wouldn't say 'I'm done' - still got a long list of hurdles to clear before release ;-)
But in the meantime, here's a compile of the latest code for level4 (the Training level). I'd be really interested in how you find it vs the last version. I think you'll find it plays quite a bit better.
http://homepages.ihug.co.nz/~pajones/TU_DEMO.zip
(45meg file, zipped moleboxed exe file)
note: run it at 800x600 or 1024x768 - there's interface issues at 1280x960.
WASD control, RMB stops the turret
There's still the odd bug, but it's fairly stable.
In terms of final spec's, I need to do more optimising. I can say they're going to be higher than your average puzzle game spec's though.
Cheers for the other suggestions and info too.