How is beta testing done?

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Andy

'Yay! It wasn't long ago that you were talking about a new demo, and now you're done! '

(cough) I wouldn't say 'I'm done' - still got a long list of hurdles to clear before release ;-)

But in the meantime, here's a compile of the latest code for level4 (the Training level). I'd be really interested in how you find it vs the last version. I think you'll find it plays quite a bit better.

http://homepages.ihug.co.nz/~pajones/TU_DEMO.zip
(45meg file, zipped moleboxed exe file)
note: run it at 800x600 or 1024x768 - there's interface issues at 1280x960.

WASD control, RMB stops the turret

There's still the odd bug, but it's fairly stable.

In terms of final spec's, I need to do more optimising. I can say they're going to be higher than your average puzzle game spec's though.

Cheers for the other suggestions and info too.