Frame limitation?

BlitzMax Forums/BlitzMax Beginners Area/Frame limitation?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

/pimp mode engaged. No not really, have a look at this: http://www.gaffer.org/game-physics/fix-your-timestep/

If that's too much then try Delta Time, a search should reveal many good examples. I may have posted the fixed rate logic a few times but I don't where, sorry, try a search,

Don't rely on vsync in full-screen mode as some people have it turned off.

Also I think Dreamora meant "frame INdependent code" as your code is currently frame dependent and you need to change it.

Finally check out my framework ;-)