pseudo volume rendering

Blitz3D Forums/Blitz3D Programming/pseudo volume rendering

I think it made sense ... after 4 reads ;)

Simplest and quickest would be to disabling backface culling - EntityFx MyMesh, 16.

Any other alternatives would involve clipping the mesh manually. See below from big10p - providing you can rebuild the poly's which sit on the clip plane it could be adapted.

http://www.blitzbasic.com/codearcs/codearcs.php?code=1143

Stevie