I think it made sense ... after 4 reads ;)
Simplest and quickest would be to disabling backface culling - EntityFx MyMesh, 16.
Any other alternatives would involve clipping the mesh manually. See below from big10p - providing you can rebuild the poly's which sit on the clip plane it could be adapted.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1143
Stevie
Simplest and quickest would be to disabling backface culling - EntityFx MyMesh, 16.
Any other alternatives would involve clipping the mesh manually. See below from big10p - providing you can rebuild the poly's which sit on the clip plane it could be adapted.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1143
Stevie