@KudosCry
Yeah I see a huge market in the Linux camps and Mac camps, not. I would be willing to bet that the numbers of Ms users VS linux/MAc users is very lopsided.
If I were mark I would NEVER make Max3D for those platforms. OpenGl and BMax should be enough to satisfy the "I hate MS" crowd.
I would never cripple Triple A software on MS to appeal to the Linux Mac crowd.
Face it, BMAX and indie game development, whether you like or not, is a mostly Windows world.
It has been my experience that the Linux crowd want all SW to be free and therefore rarely pay for anything.
The Mac crowd are generally not the same type of geeks PC enthusiasts tend to be. To them "indie" means a filmmaker of some sort.
I believe if most programmers spent as much time thinking about their market and users as they do about code/graphics tool choice yaddaa, yaddaa they'd probably make a lot more money for the same or less effort.
I bet Mark knows this and is continually pondering his vision for Blitz in all it's variants. And like the rest of us, trying to decide on a road map that doesn't lead to obsolescence.
Allan
Yeah I see a huge market in the Linux camps and Mac camps, not. I would be willing to bet that the numbers of Ms users VS linux/MAc users is very lopsided.
If I were mark I would NEVER make Max3D for those platforms. OpenGl and BMax should be enough to satisfy the "I hate MS" crowd.
I would never cripple Triple A software on MS to appeal to the Linux Mac crowd.
Face it, BMAX and indie game development, whether you like or not, is a mostly Windows world.
It has been my experience that the Linux crowd want all SW to be free and therefore rarely pay for anything.
The Mac crowd are generally not the same type of geeks PC enthusiasts tend to be. To them "indie" means a filmmaker of some sort.
I believe if most programmers spent as much time thinking about their market and users as they do about code/graphics tool choice yaddaa, yaddaa they'd probably make a lot more money for the same or less effort.
I bet Mark knows this and is continually pondering his vision for Blitz in all it's variants. And like the rest of us, trying to decide on a road map that doesn't lead to obsolescence.
Allan