I don't see how i can use this for a space sim, in b3d i would set the global flag to False so that the ship rotates around its own axis.
If i pitch up, the nose of the ship should go up no matter what rotation.
TurnEntity() with the global flag set to false did the trick in b3d, how do i do this in bmax?
Ferret
If i pitch up, the nose of the ship should go up no matter what rotation.
TurnEntity() with the global flag set to false did the trick in b3d, how do i do this in bmax?
Ferret