win32 physics test

BlitzMax Modules Forums/MiniB3D/win32 physics test

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi, as said in the version 0.40 module thread i'm currently working on different fields regarding to minib3d one thing is
to embed the crossplattform physics library newton (http://newtondynamics.com) . As I haven't worked before with such a lib I firstly have to figure out how it works and how to integrate it to minib3d. So here is my first result:

a small test app, where some spheres are falling onto a plane and collide and act physically correct. As it is a modified version of the camerapick sample you could apply a force to an individual sphere by pressing the left mouse button.

Pleas post your results and how it performs (does it lag or something else)

Link: http://klepto2.kl.funpic.de/DL/newtontest.rar