hmmm.
this works:
this works:
Import "../MiniB3D.bmx" Strict Local width=1024,height=768,depth=32,mode=0 ; Graphics3D width,height,depth,mode Local cam:TCamera=CreateCamera() PositionEntity cam,0,0,-20 AmbientLight 200,200,200 Local pivot:Tpivot = CreatePivot() Local Ball:TMesh=CreateSphere(8,pivot) Local rad#=5 Local ang# Repeat ang#:+2 PositionEntity(pivot,Sin(ang)*rad,Cos(ang)*rad,0) RenderWorld Flip Until KeyDown(KEY_ESCAPE)