Just using flip will not work the same on all computers. If you need a constant speed no matter what the game is running on, you do indeed need some sort of speed limiting.
I use for delta timing as it's pretty easy to incorporate into your code and there are plenty of examples, such as here: http://www.blitzbasic.com/codearcs/codearcs.php?code=1698
I don't know much about fixed rate logic - I guess there are pro's & cons to each method so find the one that is best for you.
I use for delta timing as it's pretty easy to incorporate into your code and there are plenty of examples, such as here: http://www.blitzbasic.com/codearcs/codearcs.php?code=1698
I don't know much about fixed rate logic - I guess there are pro's & cons to each method so find the one that is best for you.