Yeah right, I guess it was 64k Vertices and 32k Tris, tho, no guaranty given.
I suggest not to use the term "Mesh limit" vs "surface limit", because a surface is a sub-object of a mesh, and a triangle, as well as a vertex is s sub-object of a surface. So you may say a mesh may have as many surfaces as you want, but the polycount of each surface is limited.
Although, I wouldn't be surprised if some cards refuse to add more than a few thousand surfaces to one mesh.
I suggest not to use the term "Mesh limit" vs "surface limit", because a surface is a sub-object of a mesh, and a triangle, as well as a vertex is s sub-object of a surface. So you may say a mesh may have as many surfaces as you want, but the polycount of each surface is limited.
Although, I wouldn't be surprised if some cards refuse to add more than a few thousand surfaces to one mesh.