Back to the original topic - TV3D is a pretty complete product , very powerful and so on. I have a single licence for 6.5 to play around with it. Unfortunately I haven't spent much time actually using it - Blitz3d is just so quick and easy to prototype stuff that it's more fun to play with. The biggest stumbling block I have with Blitz3D is when programs become quite large, I have trouble organising all the code.
I still wonder why so many indie developers aspire to using such complex and high powered 3D engines. On a daily basis I read the indie games websites, and only a tiny proportion of the games are 3D, let alone powered by stuff like TV3D.
I still wonder why so many indie developers aspire to using such complex and high powered 3D engines. On a daily basis I read the indie games websites, and only a tiny proportion of the games are 3D, let alone powered by stuff like TV3D.