TurnEntity - Quaternion Example

BlitzMax Modules Forums/MiniB3D/TurnEntity - Quaternion Example

Cool, i am confused now.
No matter what command i use, i cant rotate the cube around its 3 local(!) axis (like the camera in a flight sim).

Tried rotateentity with a cube, its always like two axis are local and yaw is global.

Anyone could show me a cube rotating around all three local axis?