hi, you just need to have an object in spot. Put a polygon mesh behind it, make it constant with your keying color and assign a uv map + a rendermap property. In the rendermap ppg setup for the created uv, and increase the maximun distance:
Property - rendermap - advanced - distance from surface.
In theory, that wold give you a frame of the sprite.
Hope this helps.
Property - rendermap - advanced - distance from surface.
In theory, that wold give you a frame of the sprite.
Hope this helps.