Maybe this?
Graphics 640,480,16,1 Const KEY_LEFT = 203 Const KEY_RIGHT = 205 Global Velocity#, x#=320, y#=450 Const Acceleration# = .25 Const Drag# = .95 ;max speed = Acceleration / ( 1- Drag ) Global Ship = CreateImage( 32, 32 ) MidHandle Ship SetBuffer ImageBuffer( Ship ) Color 255,255,255 Rect 8,0,16,32,1 Rect 0,16,32,16,1 SetBuffer BackBuffer() Repeat Cls Thrust# = Acceleration * ( KeyDown( KEY_RIGHT ) - KeyDown( KEY_LEFT ) ) Velocity = Velocity * Drag + Thrust x = x + Velocity DrawImage ship,x,y Flip Until KeyDown(1)