I would recommend using sprites instead to be honest. With a simple bit of code from the code archives you can emulate 2D coords behaviour.
Combining MiniB3D with Max2D at this stage would just open up another layer of possible issues which I don't wish to deal with.
Another thing to bare in mind is if in the future I decide to add a DX8 rendering mode, then your projects aren't going to work with it if they're full of Max2D code. OpenGL might be easy to mix and match, DX isn't.
Combining MiniB3D with Max2D at this stage would just open up another layer of possible issues which I don't wish to deal with.
Another thing to bare in mind is if in the future I decide to add a DX8 rendering mode, then your projects aren't going to work with it if they're full of Max2D code. OpenGL might be easy to mix and match, DX isn't.