ziggy - what line causes the crash? It doesn't crash here, weirdly.
Regarding the black mesh - as Mikele said, this is a blending issue.
As for the collision issue, if you use LoadAnimMesh, you need to set the EntityType for all child meshes. In Blitz3D you can do this easily by using the EntityType recursive flag, but this hasn't been added to MiniB3D yet.
Regarding the black mesh - as Mikele said, this is a blending issue.
As for the collision issue, if you use LoadAnimMesh, you need to set the EntityType for all child meshes. In Blitz3D you can do this easily by using the EntityType recursive flag, but this hasn't been added to MiniB3D yet.