I'm using this code, any idea?
SuperStrict Import "..\minib3d.bmx" Graphics3D(800,600) Local Fondo:TMesh = LoadMesh ("data\castle2.b3d") If fondo = Null Then Notify("Unable to load") End EndIf Local cam:TCamera = CreateCamera() cam.CameraRange(0.001,10000) EntityType(cam,1) EntityRadius(cam,1) EntityType(fondo,2) Collisions(1,2,4,2) While Not KeyHit(key_escape) UpdateWorld() RenderWorld() If KeyDown(key_up) Then cam.TurnEntity(2,0,0) If KeyDown(key_down) Then cam.TurnEntity(-2,0,0) If KeyDown(key_left) Then cam.TurnEntity(0,2,0) If KeyDown(key_right) Then cam.TurnEntity(0,-2,0) If KeyDown(key_a) Then cam.MoveEntity(0,0,.1) If KeyDown(key_z) Then cam.MoveEntity(0,0,-.1) Text 0,0,cam.EntityX() + ", " + cam.EntityY() + ", " + cam.EntityZ() If KeyDown(key_SPACE) Then cam.PointEntity(fondo) End If Flip() Wend