Hi Pax,
the objects don't need to fill the quad the whole time (that would unwantedly scale the 2D-Sprite). It should only fit in it's maximum extend (can fit this manually).
What I'm after is more like the "F"-Key. "F" zooms the camera to display an object entirely in a viewport. If I render this it's near to the effect I want, but it leaves a seam (object will be inside viewport, but not exactly at it's visual borders).
Your attempt sounds clever, but I don't understand it. Maybe you can you explain it a bit more?!
Thanks
Jake
the objects don't need to fill the quad the whole time (that would unwantedly scale the 2D-Sprite). It should only fit in it's maximum extend (can fit this manually).
What I'm after is more like the "F"-Key. "F" zooms the camera to display an object entirely in a viewport. If I render this it's near to the effect I want, but it leaves a seam (object will be inside viewport, but not exactly at it's visual borders).
Your attempt sounds clever, but I don't understand it. Maybe you can you explain it a bit more?!
Thanks
Jake