You only need to create entities once. Then MiniB3D keeps track of them, and draws them (mesh entities and sprite entities) when you call RenderWorld.
It's a different way of thinking to using Max2D, but once that soon becomes natural.
To create usable mesh files you need to use programs that export to .b3d. Ultimate Unwrap 3D (www.unwrap3d.com) is a great way to convert files to .b3d format.
It's a different way of thinking to using Max2D, but once that soon becomes natural.
To create usable mesh files you need to use programs that export to .b3d. Ultimate Unwrap 3D (www.unwrap3d.com) is a great way to convert files to .b3d format.