Don't know exactly:
You need VertexObject support for VBOs and
at least Shader 2.0 for the shaders.
The demo was just a quick test and build together within a few seconds, so the light jumps sometimes. Maybe thats whats looking strange or your gfxcard support shader 2.0 but not completely so that some features are software emulated.
MAybe you could post a screenshot.
You need VertexObject support for VBOs and
at least Shader 2.0 for the shaders.
The demo was just a quick test and build together within a few seconds, so the light jumps sometimes. Maybe thats whats looking strange or your gfxcard support shader 2.0 but not completely so that some features are software emulated.
MAybe you could post a screenshot.