(and I know there are some around...)
I got a nifty problem. Basically I want to render sprites in XSI and use them as 2D-Sprites. Say I got a ball to render:
I setup renderoptions to render a 64x64 pixel frame. No prob, works well! But how can I position the camera, so that my ball fills the entire 64x64 pixels, and not 60x60 or 62x62.
I thought of a "fixed stage setup" but then I have to keep the size of my objects within a certain range, also this won't work with different frame-sizes.
Any tricks how to do this?
I got a nifty problem. Basically I want to render sprites in XSI and use them as 2D-Sprites. Say I got a ball to render:
I setup renderoptions to render a 64x64 pixel frame. No prob, works well! But how can I position the camera, so that my ball fills the entire 64x64 pixels, and not 60x60 or 62x62.
I thought of a "fixed stage setup" but then I have to keep the size of my objects within a certain range, also this won't work with different frame-sizes.
Any tricks how to do this?