TCollision.bmx seems to be written as utf8, to be able to read the file under windows correctly I had to convert it to utf8 in pspad. Just to let you know. Why did I look, Collisions now has four methods, whereas B3D only has three,or is the online manual missing a method?
edit:
That's what I wanted to know :)
edit:
If col.col_method=4 SphereToMesh4(ent,ent2) ' dynamic ellipsoid to static mesh (faster, limited ellipsoid support) EndIf
That's what I wanted to know :)