Well , I heave tried to integrate DL today, but I think I was going the wrong way.
I have created just one displaylist for the whole mesh and if DL are enabled 1 DL is created and the whole update method is stored whithin this list. But I couldn't see any speedimprovements, instead it was a bit slower and the model wasn't effected by the multiple lights or lightmap in the sliding collisions demo.
Will have new try later with a DL for each surface.
I have created just one displaylist for the whole mesh and if DL are enabled 1 DL is created and the whole update method is stored whithin this list. But I couldn't see any speedimprovements, instead it was a bit slower and the model wasn't effected by the multiple lights or lightmap in the sliding collisions demo.
Will have new try later with a DL for each surface.