0.40 Module Version

BlitzMax Modules Forums/MiniB3D/0.40 Module Version

Hi, I have small question, after making some testing with VBOs in the new Version it seems that (well that was known before) VBOs only have an advantage when using them with very highpoly surfaces.
So I was thinking of an extra implementation for VBOs. Something like CreateVBOMesh and maybe something like TVBOMesh extends TMesh is in my mind.

So you could decide by yourself what meshes should use VBOs and which not. So my question is :

What do you think about this Idea?