Any particle engines available for BlitzMax?

BlitzMax Forums/BlitzMax Programming/Any particle engines available for BlitzMax?

"Does your system allow for resolution independant graphics?"

You could make it work with all square pixel resolutions by attaching everything to a parent pivot and scaling that pivot up for higher resolutions, but that solution would not work with resolutions that have a different aspect ratio because there's no way to deform rotated sprites along an arbitrary axis.

However, I'm pretty sure I heard someone mention once that they'd created a function that would allow you to set up BlitzMax so it behaves in the way you desire. If you found that function, I'm positive the sprite system would work with it.