I've only got some simple demos:
www.seamlesstexturegenerator.com/systems/Swift.Sprite.System.Demos.zip
Really, you can pretty much do anything you'd want to do with regards to animation. And you can do all sorts of things that would be impossible with an ordinary particle system because of the parent/child stuff built into my sprite system. If I ever made a particle system for myself, I'd just build it on top of and/or into the sprite system and use all the sprite animation stuff for it.
Heck for just regular sprite animation alone the sprite system is way worth it. It is hard to convey just how much the system does. I used it to make a puzzle game with lots of animation, and every single thing in the game is a sprite. And there's hundreds on screen at once. Months of work have gone into this system. It's super easy to use, and really well commented.
www.seamlesstexturegenerator.com/systems/Swift.Sprite.System.Demos.zip
Really, you can pretty much do anything you'd want to do with regards to animation. And you can do all sorts of things that would be impossible with an ordinary particle system because of the parent/child stuff built into my sprite system. If I ever made a particle system for myself, I'd just build it on top of and/or into the sprite system and use all the sprite animation stuff for it.
Heck for just regular sprite animation alone the sprite system is way worth it. It is hard to convey just how much the system does. I used it to make a puzzle game with lots of animation, and every single thing in the game is a sprite. And there's hundreds on screen at once. Months of work have gone into this system. It's super easy to use, and really well commented.