CollisionRect and CollideImage - possible bug??

BlitzMax Forums/BlitzMax Programming/CollisionRect and CollideImage - possible bug??

Hi skid - I'm doing all that.

I've jammed all sorts in to try to fix this, and nothing has worked. The top part of my function (before I start creating the collision layer) looks like the code below.

The For/Next loop is in there because it fixes the problem, crude as it is. Seems that calling CollideRect a few times eventually rectifies the problem. I don't know why.

Oh - I also tried manually calling GCCollect here too - didn't work.

 	SetScale 1,1
	SetRotation 0
	SetBlend SOLIDBLEND
	SetAlpha 1
	savePrefs()
	FlushMouse()
	Local x:Int
	Local y:Int
	Local w:Int
	Local h:Int
	ResetCollisions
	For n = 1 To 50
		CollideRect -2,-2,1,1,0,1
	Next