That said, +100 for:
So true - coding in B3D (the language, not the engine) is almost physically painful now I've been exposed to better ways. Though I couldn't have made the transition to Bmax, C#, C++ or toying with lisp/ruby etc without what I learned in B3D, so I'll always have a lot of respect for it.
Now I'm a happy BlitzMax programmer and I have far less ambiguous, unavoidable, hard to track down bugs. What can I say? The language got better, and I didn't.
So true - coding in B3D (the language, not the engine) is almost physically painful now I've been exposed to better ways. Though I couldn't have made the transition to Bmax, C#, C++ or toying with lisp/ruby etc without what I learned in B3D, so I'll always have a lot of respect for it.