I have some very high poly models and tried them out in both engines using a ego shooter like camera movement. I admit that might not say much about the general speed of both engines but when there are huge amounts of polygons ColdSteel is simply faster (I compared kleptos version to ColdSteel without using octrees for the levelmesh).
But since minib3d is not optimized yet and ColdSteel is based on Irrlicht at its core I can see where the performance increase does come from. That said: minib3d is fast enough! And it's easier to use especially if you come from an Blitz3D background!
But since minib3d is not optimized yet and ColdSteel is based on Irrlicht at its core I can see where the performance increase does come from. That said: minib3d is fast enough! And it's easier to use especially if you come from an Blitz3D background!