Maybe I'm just too demanding

Miscellaneous Forums/General Discussion/Maybe I'm just too demanding

Also, I get sick of dying and reloading. Enemies just run at you and bash you til you're dead. How about if they nearly killed you, then captured you, taking you away and thus triggering a new storyline for you to escape from? Or left you for dead, to be found and taken in by a passing traveller - another storyline. Or by some deus-ex (not the game - its actual meaning) type event, you are spared (say, you are fighting on a cliff face. If you win, fine - if you are near to being killed, the rock face crumbles and you tumble into the river below, to be washed up half-dead - another storyline.)



Thats an interesting concept. Maybe one of us should devise a plan to create something similar.....!

I would assume it would be a node-base system where there are sets of numerous predefined events that are linked to one another based off of different trigger parameters from the calling node. Throw in some randoming and thus you can have a very non-linear game that changes everytime you play - as long as all the nodes links to a common goal, or goals.